Marking two decades since Guitar Hero hit the market in North America, giving everyday gamers the tools to feel like a rock star. Not in reality, but try telling that anyone who's nailed Free Bird’s four-minute instrumental break in front of a packed crowd of friends.
Developed by Harmonix, the game gave players a guitar-shaped controller to follow on-screen cues scrolling down the display synchronized to the music. Each riff mimicked particular chords, producing the feel of a genuine performance.
The studio had already tried its hand in the music genre prior to teaming up with the publisher, which was acquired by Activision during the mid-2000s. Collaboratively, they laid the groundwork for a surprising billion-dollar franchise that had a significant influence for many of the artists included, introducing classic groups to millions of gaming enthusiasts.
A former executive, former COO of Harmonix, recalls the early budgetary hurdles in securing the songs – despite the fact initial releases mostly used rerecorded tracks.
“We rerecorded all the music since the cost was so high,” he explains. “Despite having the necessary permissions by themselves, it proved extremely difficult. We failed to secure bands like legendary groups – the publisher had virtually no money, and we were pretty convinced the project would flop. But once the game became a hit, and record sales airtime increased, all artists desired to be in.”
He adds: “Among the remarkable aspects was how many parents got in touch expressing gratitude for exposing their kids to the songs they adored. It evolved into a multigenerational phenomenon.”
Classic Rock Finds a New Audience
Irish blues-rock band one featured act had their track on the 2008 game the popular installment. Lead musician Paul Mahon recalls how the series brought older hits back into vogue: “Guitar Hero provided a larger, new demographic. Generally such music was seen as outdated material, but then once it got featured on the game and teenagers were finding it, abruptly it was cool. That legitimised the genre, eliminating the outdated label. It provided our catalog a new life.”
At that time, the band's first record remained unreleased stateside, meaning the game was a key medium of discovery for the band during their a North American tour supporting AC/DC. “Their crew were playing Never Too Late on the tour bus, and several recognized us thanks to the game,” he notes.
Rock’s Heavyweight Titles Enduring Impact
Music's biggest acts soon took advantage of the series’ popularity, including bands like Aerosmith, Metallica and others featuring in dedicated spin-off titles centered around their music collections and related lore, visuals and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, it was said earned the group more money than any of their studio albums. It sold more than 500,000 units upon release, while sales of their songs saw an increase significantly at a time when the music business faced decline.
Guitar Hero still motivates quick-handed fanaticism among its fans. Recently, an online personality achieved an impressive attempt featuring Through the Fire and Flames – a notoriously difficult anthem made popular by the game – on Clone Hero, a no-cost alternative with almost identical gameplay and extensive customisation options. This track is challenging enough on the hardest setting, not to mention played at increased tempo and without missing every one of the thousands of cues. They stated it took months of practice to accomplish.
“Guitar Hero is a fun, fantasy thing. Just as with Call of Duty, that doesn’t mean you should use a real gun and enlist,” notes musician the artist.
DragonForce had already completed a successful tour before their hit was featured on Guitar Hero III, yet he explains it made them widely recognized. “I remember the record label informing us that we were records were moving like crazy,” he says. “Popularity surged when we next toured, and we were playing right ahead of the headliners on the Mayhem festival.”
Indeed, the band's visibility via the game was so immense that it has risked overshadow everything else the band has done. Recently, the song featured in a trailer for Despicable Me 4. “Previously I thought differently, but now I accept it,” Li says. “If you only hear a single track, it’s totally cool – everyone’s got their own musical journey and I’m glad we’ve been part in fans' experiences”.
The Lasting Legacy of a Plastic Guitar
The best marketing, whether it’s for automobiles, clothes or video games, extends beyond than selling something – it evokes a desire. Did Guitar Hero tap into that? “Precisely what we were aiming to achieve,” Dornbrook says. “That thrill of performing as a rock star in the spotlight. From day one, the creators believed there’s an instinctive urge to make music, and their goal was to leverage innovation to allow people to participate”.
Most installments were released in just a five-year period from 2005 to 2010, including spin-offs like DJ Hero, complete with a turntable controller, and Band Hero. After that, the publisher’s interest in plastic instruments waned, except for a brief comeback in 2015.
Titles such as Clone Hero and Fortnite Festival have maintained the community alive, and there’s expectations of something from the original publisher in development. Recently formed developers has entered production on their first rhythm-based title. Original co-founders are participating in advisory roles. Are gamers prepared to welcome a new entry following the classic?
“We thought those games might become similar to sports games where you can releases,” he remarks. “With abundant new music that it could be evergreen, thus I remain optimistic. There’s no reason why it can’t continue for future fans.”